![]() Righteous Protector: Chosen if you or your healer struggle on single target fights, mainly during Tyrannical.Seraphim: Always the best talent to go if you're doing 0-20 keystones.I will elaborate where the other talents have their merits in the specific dungeon section. I would suggest running with Consecrated Ground as your default. Mainly good during Grievous weeks because it has a chance to instantly remove Grievous as it's applied.Īll 3 talents have their use. Judgment of Light: Good choice for a fight your group is taking constant damage such as 2nd boss in Court of Stars or last boss in Seat of the Triumvirate.This is life-saving in a lot of scenarios. Consecrated Ground: 50% slow allows you to kite mobs in between Shield of the Righteous uptime.Aegis of Light: Can be very valuable if you can save 1 or more players from dying to an otherwise 1 shot mechanic such as Shadow Bolt Volley on last boss in BRH or Nightmare Explosion on last boss in DHT.Final Stand: Consider using during Necrotic weeks in dungeons where big pulling is necessary to complete the keystone in time. ![]() Using it as a defensive cooldown is not an option (even tho it has a 50% reduced cooldown) in almost all scenarios. In m+ you mainly need Divine Steed for either pulling mobs or running away from them. Knight Templar: Makes your Divine Steed into a defensive cooldown.: Reducing the cooldown of your self-healing and enabling you to cast it on anybody in your group is the best choice in almost all scenarios.Having 2 Divine Steed can determine whether you live or die on a difficult fight not to mention being able to go from A to B twice as fast is of course very valuable in a mythic+. You can also use it on Warlord Parjesh's Impaling Spear and Throw Spear.Ĭavalier. Blessing of Protection can be used on Wrath of Azshara's Crushing Depths which can be the reason you kill the boss or wipe. But, because of the frequency of Focused Lightning it is very unlikely your group will survive the boss fight if a Blessing of Spellwarding is necessary because of the frequency of Focused Lightning. In dungeons like Eye of Azshara there's only 1 fight a Blessing of Spellwarding would be a big benefit, Lady Hatecoil's Focused Lightning. There are very few scenarios where a Blessing of Protection would be useful compared to having a spell immunity on a boss like Hyrjaor even on the trash. : The damage it does is very insignificant and should never be chosen over Blessing of Spellwarding or Cavalier.īlessing of Spellwarding is chosen if having a spell immunity out values a physical immunity.Cavalier: Chosen if Blessing of Protection out values Blessing of Spellwarding in specific dungeons.It is one of Protection Paladin's biggest assets. This enables you to save people on mechanics such as Feed on the Weak on Shade of Xavius or all Hyrja spells. Blessing of Spellwarding: 10 second spell immunity for anybody in your group can make or break a fight.Tier 4 - Blessing of Spellwarding/ Cavalier Having a 6 second stun every 20-30~ seconds is extremely valuable in most dungeons. Repentance: Enables you to skip inefficient trash such as the fel guard before Shade of Medivh, the ghost at the start of lower Karazhan (which rogues can not Sap) or the first guard in Court of Stars.Blinding Light: If you lack AoE CC in a dungeon like Court of Stars on the patrolling imp packs, or in The Arcway on big withered packs, you chose Blinding Light.Crusader's Judgment: This is not nearly as valuable as the damage and absorbs you get from First Avenger. ![]() ![]()
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